The Justice League just became much more bad-ass.
I’ve always been quite the comic book fan, from the 90’s where I collected the Uncanny X-Men to all the Saturday morning cartoons like Spiderman and Batman. One of the reasons I started this blog was to geek out and share my slice of the geek fandom and meet some cool people along the way while doing so.
Intro aside, I love me some videogames.
Injustice isn’t perhaps the most original idea for a game. After all, we’ve seen superheroes all over the place in video games, from Marvel’s X-Men Legends to X-Men: Next Dimension (fighting game again!) and back to the overhead-RPG with Ultimate Alliance 1 & 2. Those are just a few standout Marvel titles from the recent generation – that doesn’t include the plethora of Wolverine titles, mobile brawlers or Batman: Arkham games. But why did I specifically point out Marvel’s games? Well…
To be honest, Marvel has always created better games. Their track record really captures what I enjoy most about Superhero games: lots of superheroes. I want to see all of them do what they do best, which is beat the snot out of everyone… in style! DC Comics never released any games that made me feel like I had the hero’s power at my fingertips. Injustice, however, made me a believer.
The game arrived in the mailbox far earlier than I had hoped, causing squeals of joy during a rather downtrodden series of events that happened eariler in the day. I popped it in and didn’t move from my seat for the next four hours.
Injustice’s story follows a very familiar pattern with comic books: parallel universes. This catch-all is something that writers use all the time to take the story in any direction they would like. Kill off a character? Sure! Change their personality entirely? Why not! Overall, it’s a decent story based on the Injustice comic. Segments of story occur between character battles that you control. Something that the story mode is pretty bad about is the way in which your pre-decided character enters a battle- more often than not you’ll find two heroes chatting and tensions will get heated, your hero will stun one of the two while you begin a match with the other. Right after you defeat the first, the other will magically be up and ready to fight. It’s repetitive and a little lazy, but it works.
The game will give you an excuse to use a good range of characters to fight every character, so it serves as a great introduction for the players. After all, this game was never really about telling an epic, unforgettable story.
The highlight of this game. Injustice plays like Mortal Kombat had a baby with Kick-Ass and the Justice League. (Maybe it was a really weird three-way?) Fights are brutal and spare no expense in intensity. You’ll be pounding, slashing and shooting all over the place and trying to line up a combo that incorporates one of the deadly environmental hazards into the mix. One thing that disappointed me was just how much damage these environmental effects have… at first. Once you’ve learned the stages, they become much easier to avoid. You also begin to learn how each character interacts
Fantastic. Some people like to complain about out NeatherRealm’s character models look too “plastic” and “zombie-like”, but I thought they did a great job on this front. Raven, Cyborg, Batgirl and Aquaman really exceeded my expectations here, as did Solomon Grundy and Joker. It’s obvious that Ed Boone had his hands in this project, and thank god he did!
You officially score points with both comic and videogame fans on this one. Old school or noob, you need to get ahold of this one (Even if you’re just here for the indies!)